Game Design Student
Second year student in Game Design at Brassart in France.
I am very passionate about game design and I love learning new ways to make players feel invested in the games I help create. I am a big fan of deeply systemic games, immersive sims, sandboxes, and complex RPGs. I enjoy studying and designing them, taking inspiration from the games that have left a strong impression on me.
As a student, I am constantly learning about game design. I have already led projects alone and in teams, some of which had a public scope. Through these practical experiences, I have learned how to implement project management, understand game design concepts such as the 3C, and use technical tools to develop or clarify the creative vision for specialized collaborators.
I am also a member of the Retroteam 13 association, where we promote video game culture and retrogaming through various activities, including conventions, playtesting sessions, and major events such as Paris Game Week.
I am always open to being contacted. Whether for projects or simply to talk about games !
Languages : French (Native), English (Advanced Proficiency / C2)
Using
Development : Unreal Engine 5 (C++ and Blueprints), Unity (C#), Godot (C#, GDscript), VS studio
Versioning : Github, Perforce
3D and 2D art : Blender, Adobe Substance Painter, Photoshop, Illustrator
Documentation : Notion, Office Suite, Miro, Figma
Other Tools i enjoy : Aseprite (pixel art), Twine/Bitsy (Web based text adventures), DragonRuby (lightweight engine using Ruby)
Things I like
I am naturally curious, and when something interests me, I always try to learn everything I can about it. As a result, I have many passions that serve as sources of inspiration for me.
My primary passion is of course video games, not only making them but also playing them. I love all kinds of games, and I believe there is always something to appreciate and something to learn from every game, even those that are weird, obscure, or considered bad. This is why i like to spend my time searching for unknown games, I find that they often have many overlooked interesting gameplay or story elements.
Another way for me to experiment in game design is through mods, minecraft mods, obscure strategy games mods or short experiences with The Witcher 3 Redkit. Making mods allows me to work within limits and with a framework that fuels creativity.
Aside from video games, I also love board games and role-playing games. I’ve always enjoyed being the game master for sessions of Call of Cthulhu, D&D, and most of all, my own homebrew games.
As for other creative interests, I enjoy drawing and writing. They allow me to approach creation from a different angle and bring those sensibilities into the games I work on.
I mainly write using the software Twine, a simple tool to build browser based branching stories. It allows me to quickly try new story ideas and practice narrative design.