Game Design Student
Second year student in Game Design at Brassart in France.
I am very passionate about game design and I love learning new ways to make players feel invested in the games I help create. I am a big fan of deeply systemic games, immersive sims, sandboxes, and complex RPGs. I enjoy studying and designing them, taking inspiration from the games that have left a strong impression on me.
As a student, I am constantly learning about game design. I have already led projects alone and in teams, some of which had a public scope. Through these practical experiences, I have learned how to implement project management, understand game design concepts such as the 3C, and use technical tools to develop or clarify the creative vision for specialized collaborators.
I am always open to being contacted. Whether for projects or simply to talk about games !
Languages : Francais (Native), English (Advanced Proficiency)
Using
Development : Unreal Engine 5 (C++ and Blueprints), Unity (C#), Godot (C#, GDscript), VS studio
Versioning : Github, Perforce
3D and 2D art : Blender, Adobe Substance Painter, Photoshop, Illustrator
Documentation : Notion, Office Suite, Miro, Figma
Other Tools i enjoy : Aseprite (pixel art), Twine/Bitsy (Web based text adventures), DragonRuby (lightweight engine using Ruby)
Things I like
I am naturally curious, and when something interests me, I always try to learn everything I can about it. As a result, I have many passions that serve as sources of inspiration for me.
My primary passion is of course video games, not only making them but also playing them. I love all kinds of games, and I believe there is always something to appreciate and something to learn from every game, even those that are weird, obscure, or considered bad. This is why i like to spend my time searching for unknown games, i find that they often have many overlooked interesting gameplay or story elements.
Aside from video games, I also love board games and role-playing games. I’ve always enjoyed being the game master for sessions of Call of Cthulhu, D&D, and most of all, my own homebrew games.
As for other creative interests, I enjoy drawing and writing. They allow me to approach creation from a different angle and bring those sensibilities into the games I work on.
I mainly write using the software Twine, a simple tool to build browser based branching stories. It allows me to quickly try new story ideas and practice narrative design.